Monthly Archives: October 2015

Production 1: Sound Map

We were told to go to any single room and to listen to the sounds being made within it and “map” out those sounds. I sat in the very middle of the room I was in to try and get … Continue reading

Posted in Non-Timed Based | Tagged , | Leave a comment

Production 1: In-Class Sound Design

I was given an hour-and-a-half in class to add audio to this animated MTV bump using only the sounds I had immediate access to. It was a lot of fun and I like what I did with most of my … Continue reading

Posted in Uncategorized | Leave a comment

Interactive Media: Android Game Resources

These are objects/models for a simple Android OS game. The ships scroll down to the bottom of the screen and you have to press the right color to destroy the right ship; red for red, blue for blue etc. The … Continue reading

Image | Posted on by | Tagged , | Leave a comment

Advanced Lighting, Texturing, and Lighting: Orange Model

Same as I had done before I had to model a realistic orange. I made a new model for the orange, but I used the old texture I had for it and just worked on the bump map and lighting … Continue reading

Image | Posted on by | Leave a comment

Interactive Media: Art-House Interactive Scene Game

This piece is an interactive image drawn digitally, and made interactive in Unity. For the image I drew inspiration from the artist Salvador Dali’s landscapes. https://www.dropbox.com/s/ib04rtwiuw9gez4/ArtHouse.zip?dl=0

Posted in Interactive | Tagged , | Leave a comment

Production 1: 24 (Show) Edit

I was given some scenes from the television show 24 to try and put into a cohesive order as a scene. I like the way it came out, but I should have tried to add the multiple shots on the … Continue reading

Posted in Time Based | Leave a comment

Advanced Modeling, Texturing, and Lighting: Presentation Poster For Chess Piece

Image | Posted on by | Leave a comment