Monthly Archives: September 2013

Interactive Media: Assignment 3

These are a majority of the art assets I have made for a game that is to be coded by someone else as I code their game using their assets. All of these images were made in flash by me, … Continue reading

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Advanced Modeling and Lighting: Assignment 2

Before Photoshop: After Photoshop: 2nd Photoshop Attempt: As an addition to the project before, where I was to model and light an orange, I was to add two more fruit and a bowl to hold them. The two fruit I … Continue reading

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Japanese Media: Classic Traditional Media

A majority of people know classic Japanese art as full-body color portraits, or as landscapes with and without colors. However, if you saw classic Japanese art hanging up some where it would more-than-likely be a landscape painting. The landscapes are … Continue reading

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Interactive Media: Flash Game

https://dl.dropboxusercontent.com/u/39095910/IcecreamGameD.swf The final version of this game. There are finalized tweaks in speeds of the falling ice cream and the movement of the cone, as well as new graphics that help explain the game in entirety.

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Game: Small Update

http://home.alfredstate.edu/McbridL/IcecreamGame2.swf Same game from the previous post updated with some new graphics to help explain how to play, falling speed adjustments on the ice cream, and higher ice cream spawn points to avoid the ice cream seeming to spawn mid … Continue reading

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Interactive Media: Game “Draft”

http://home.alfredstate.edu/McbridL/IcecreamGame.swf For the part that this game is at now is just to a point where I have the base functions of the game in working order. These things include a score system that adds and subtracts points, a hit … Continue reading

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Advanced Modeling and Texturing: Assignment 1

This one is the finalized version of my orange. Of course it’s nothing like I wanted because if I moved the depth of the bump map by about .5 in any direction it would be too much of a change; … Continue reading

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